I thought I would make a quick post and share the commissions I have ordered at past conventions.
For commissions, I personally enjoy scouring the artist alley extensively to locate a specific artist whose style I like at the time. Then I select a favorite character, put on an alternative outfit I like using a pose and expression that is slightly off character. This was all to have presented an image that is not only a different side of the character, but also for the artist themselves in terms art style and technique. I always want to make sure the end image is not only something I have never seen before, but also unleashing a clear mix of ideas that goes beyond what I have typically seen.
Hello again everyone! We at Neko’s Shiritori had the wonderful opportunity to interview the lovely Belindraw from Southern California! She draws art for a hobby and is quite the fun person to interact with. Her drawing style stands out rather uniquely, yet she is rather flexible in the way she draws like a jack of all trades. She’s proactive and willing to help customers, with an attitude that feels very warm. Here is the interview I had with her below!
Yesterday there was an announcement of Atelier Escha & Logy being animated. Because Gust was acquired by Tecmo Koei back in 2011, I am not definite on who exactly brought about the anime idea. Since it is Atelier Escha & Logy we are talking about, the decision making must have been very recent and post-acquisition. The Atelier games spawn a long history of games, but only the Arland and Dusk series are mentioned more recently.
My thoughts are also assuming this would be a traditional 12 – 13 episode series because there is no initial indication that it is an original animation video (OVA). Let’s start off with the positives and potential.
Amoirsp here again. After mentioning Settlers of Catan and 7 Wonders for board games, once in awhile I do like playing a deck-building game such as Dominion. While the design of Dominion was really good, it also gives a burnt out effect after playing it for a while. With 9 sets and countless hours of play, the game becomes a bit overwhelming. Under lower-level competition, it ends up being a race for who can pull off a combo or hit the most green [Provinces] soonest. Personally I preferred more ways to score and deter points penalizing a strategy, and that’s when I encountered Tanto Cuore. While this game also shares its fair bit of flaws, it at least has some interesting intuitive design.
Tanto Cuore has 3 total releases in English thus far: the base game, Expanding the House, and Romantic Vacation. Rather than explaining how the game works and explaining each card’s strength and weakness in great detail, I wanted to focus on the third expansion in particular and how it interacts with previous sets. Tanto Cuore Romantic Vacation focused on a theme of “Reminiscence” in which you discard certain cards to achieve an effect. Still, the very basics should be mentioned.
In the end of July, I went to Japan to visit some of my relatives there. We were only there for two weeks, but one day, I’d like to go back and travel around more since we were limited to the Kansai region during our stay.
Most of the time was spent in the port town of Kobe, which is well connected to Osaka. Whenever I tell friends and colleagues about my holidays, I find out that they haven’t actually heard of it. Before I went there, the only thing I knew about it was that a large earthquake took place there. Nowadays tremors there and around that region are rare.
Greetings from Neko’s Shiritori once again. Amoirsp here decided to play more Atelier Ayesha, delving into the deepest of available alchemy while finding random amusing things along with it.
This post is to emphasize a little bit more about the item alchemy system. I’ve compiled a few conclusions from it. Most of this will be related to bomb item damage because equipment and support item perfection is already well known.
Alas, Fall is here. This is my favorite season in general because of the holidays that come up as well as the many releases and announcements that come around this time of year.
Well, I seem to only want to talk about Tecmo Koei because I keep feeling that they could do better than they already do, but numerous variables hold them back from being a favored company. It’s rather odd, seeing that they do actually put effort to fulfill fan demands. I still feel like they place an unreachable carrot constantly dangling in front of a donkey rather than releasing an actual solid game worth the hype in explosive popularity. At least what they show is indeed what you get. No further surprises, everything releases as expected and becomes predictable after a certain point.
A numerous amount of releases from Tecmo Koei occurred this early September, namely: Atelier Meruru Plus, Atelier Escha DLC and its English announcement, and Dead or Alive 5 Ultimate. They made announcements of other games, but I cannot cover a series I did not follow through on its release. Tecmo Koei seems to like to do their simultaneous announcements and same month releases, as March and September provides a good 6 month distance. With Tokyo Game Show happening this month, naturally this was a great time to announce new games. There couldn’t have been a better time and place to announce new releases.