Animation on Display 2016

Gaming Room

Welcome to Neko’s Shiritori! This year Animation on Display (AOD) had moved to a new venue at the Santa Clara Convention Center. The general atmosphere was relaxed, much similar to 2015. AOD fully utilized the two floors of the convention center to distinguish the panels and autographs on the second floor from the exhibit hall and game room on the first.

The gaming room has a wide variety of games on various platforms. There we encountered speedrunning; an AOD featured segment where we had speedrunner Dolfinh running older games for the SEGA Genesis, such as Ecco the Dolphin 1 and 2. One key thing to note was how drastically different the gameplay was relative to the games we see today.

Our main focus was on panel coverage as AOD had plenty of Japanese guest power, many whom travelled to the Bay Area for the first time. The first panel we covered was Sekai Project which was lead by their PR David Bruno for the first time. They announced several new titles which we have covered in a previous post here.

Next we covered the doujinshi panel. Here we covered topics on the range of printing costs, quantity to produce, and timing. Questions to the Hatoful Boyfriend creator Moa and artist Damurushi ranged from “how did pigeons come to mind” and risks of production. We also got to learn about many differences between the Comiket reality in Japan and Artist Alley in the United States.

Yuu Asakawa’s panel was very entertaining. Questions ranged from inquiring her about her streaming activity as well as her preference on Luka outfits. She revealed that she learned English as the voice acting industry was changing rapidly 10 years ago, and wanted to stand out from other voice actors. Yuu even attempted to conduct the panel entirely in English, although doing so was quite exhausting and lead her to often sing the phrase “let’s be friends”.

In the evening we attended a panel called War Wounds: Tales from the Trenches of Anime and Video Games. Without disclosing specifics, we quickly learn of very interesting stories that the panelists have personally encountered in their long history of being in the industry.

Overall we feel that AOD is small enough to get everything planned done, and attendees were able to spend time interacting with the range of industry guests. We look forward to seeing AOD’s growth in the future and we’d love to go again next year.

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