Zetsuna’s back, this time with Neko Navy! Development was done by DeathMofuMofu and crew, and Fruitbat Factory took care of the English release.
It’s a band of flying cats versus “soothing enemies,” ranging from planes to pills to sausage ropes and all sorts of things to shoot and blow up. There’s three difficulty levels – Easy, Hard, and DEATH – so pick the one suited to your bullet hell game ability and proceed to let the fur fly.
CONTENT WARNING: This visual novel contains blood splatter and descriptions of suicide/murder.
Zetsuna’s back, this time with Miniature Garden! Development was from Muzintou and released in Japanese back in 2015 (under the original title of 箱庭の学園 or Hakoniwa no Gakuen) and Fruitbat Factory picked the title up for localization.
VISUAL NOVEL DEVS UNITE
Zetsuna here, this time covering an online conference for visual novel (time to drink) developers by VN developers. It’s not only the seasoned pros though, but rather including and welcoming amateur and pro alike in a gathering of enthusiasts, in a mission to learn from each other.
So here I am, writing an aftermath article on one doozy of a conference hosted on the morning of Saturday January 14. Talks from experts ranged from business/project management, creative (artist, writer, and composer), and programmer perspectives.
CONTENT WARNING: This novel contains graphic descriptions of torture and mortal injury/death. Seriously, this is the warning given in-game.
Zetsuna’s back, this time with Memory’s Dogma CODE:01! Development was from Liz-Arts and Sekai Project handled localization through Kickstarter.
I’m back with another NEKOPARA release – this time, Volume 0! It’s now available for purchase on Steam for 2.99 USD.
Vol. 0 covers what a typical day (divided into hourly segments) in the traditional Minaduki family estate is like prior to the events of Vol. 1. Shigure and all of the neko cast are front and center for normal antics, which consist of neko training, meal preparation, household cleanup, walks out on the town, and so on. The novel takes a little more than an hour to read on the auto setting.
Machina of the Planet Tree -Planet Ruler- is an RPG Maker game created by doujin circle Denneko Yugi. Currently it is sold for 12.99 USD via Steam.
Our main character, Cram
Lelouch Lanvelouche, is a genius machinarian tasked with excavating “Attributes,” or relics from the Old World that was annihilated 1000 years prior. By his side is his giant robot fist and resident AI, Chronos. Cram eventually teams up with two other women as well, Retla Stoltein the mysterious (cat-themed!) mercenary and Estiole “Esty” Esthanathelle the Verdant Priestess (and a pointy-eared gynoid, too) to find out the truth behind the legendary attribute “Machina” as well as the dastardly plans someone in the current era has regarding it.
Hello again everyone! Neko’s Shiritori was back for more on our second appearance at SacAnime. Overall we had a blast in the heart of downtown Sacramento – in the convention center, the Sheraton Grand Hotel, and on an excursion to nearby Tank House BBQ & Bar for some piping hot smoked brisket, per Keoicorp’s recommendation. Of course, we can’t forget about the people responsible for taking care of us and making this possible in the first place: both Mr. David and Chris Wadley celebrated birthdays on the convention grounds (40 and 30 years of age, respectively) and we warmly wish both of them the very best.
Cosplayers and conventioneers alike turned out in force. Historically, the winter convention is the more popularly-attended of the two and this year was no exception. Through talks with the event staff, we learned of an existing problem with the autograph rooms and the queues extending out of the building, leaving people waiting out in the cold. Don’t worry though, the convention staff had a plan for that as stated later on in this post.