Silicon Valley Comic Convention 2017

Welcome to Neko’s Shiritori coverage of Silicon Valley Comic Con 2017! After its huge debut in 2016, we returned once again to see SVCC’s sophomore performance! With how many people attended last year, SVCC adapted well in using the entire park space of San Jose north of the convention center, as well as using Glasshouse to showcase some new technology!

Just when we thought the San Jose Convention Center was at maximum capacity, SVCC found a way to accommodate everyone while still using their technology to keep lines in order. The wristband system that tracked every entry and exit was used again this year and we expect to see this each and every time thereafter.

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Interview with Sakaguchi at Fanime 2016

We had the wonderful opportunity to interview voice actor Daisuke Sakaguchi at Fanime 2016!

First we like to ask about your roots: what inspired you to do voice acting?

I really wanted to participate in Gundam.

What are some modern work trends you like? Any older methods you miss?

More opportunities, being able to come to the United States. Nowadays there’s singing, doing radio, etc.

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Silicon Valley Comic Convention 2016


Welcome to Neko’s Shiritori coverage of Silicon Valley Comic Con! Wow did SVCC start off with a bang in its debut! Just upon arrival anyone could see that parking was challenging as nearly every conceivable parking slot was occupied by attendees, industry, staff, and guests alike! It was packed with a total of 60,000 attendees!

Our major focus of the convention was to observe the overall ambience as well as cover various booths that are excited about upcoming projects. Silicon Valley definitely managed its numbers well by having staff at every entrance, as well as a wristband system that tracked every entry and exit.

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Animation on Display 2016

Gaming Room

Welcome to Neko’s Shiritori! This year Animation on Display (AOD) had moved to a new venue at the Santa Clara Convention Center. The general atmosphere was relaxed, much similar to 2015. AOD fully utilized the two floors of the convention center to distinguish the panels and autographs on the second floor from the exhibit hall and game room on the first.

The gaming room has a wide variety of games on various platforms. There we encountered speedrunning; an AOD featured segment where we had speedrunner Dolfinh running older games for the SEGA Genesis, such as Ecco the Dolphin 1 and 2. One key thing to note was how drastically different the gameplay was relative to the games we see today.

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SacAnime Winter 2016


SacAnime Winter 2016 was the con that propelled us into the start of 2016 with attendees eager to dance, sing, cheer, discover rare treasures in the dealer hall, and most importantly cosplayers! The force is strong in this community at least because the 501 Legion was around, and we had a slew of big name guests such as Chris Sarandon, Ken Page, Crispin Freeman, and Todd Haberkorn just to name a few.

If you are a Borderlands fan then this SacAnime was for you as fans flocked all over to have a chance to meet some of most popular voice actors for Borderlands. Ashly Burch was one of the most popular to appear as she voiced Tiny Tina from Borderlands 2, along with Dameon Clarke, David Eddings, Adam May, and Cherami Leigh.

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Hyper Japan Christmas Market 2015

Tobacco Dock

This year’s Hyper Japan Christmas took place during 27-29th November over at the usual venue of Tobacco Dock in East London. Since we attended on the Friday, it was less busy than the other days. On the ground floor the venue was divided into glass rooms and there were smaller stalls inside selling a variety of items, from weapons to fluffy alpaca plushies. The bottom floor was mostly made up of food stands and entertainment such as retro gaming.

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SacAnime Summer 2015 Review


Has everyone had a good summer? It’s been quite hot lately and Neko’s Shiritori once again return to Sacramento for the bi-annual SacAnime! This time we were most interested in seeing the direct changes that we heard proposed back in SacAnime Winter 2015. Although the location remains the same as ever, the usage of the area has changed to enhance the attendee’s experience.

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